Every Single Soldier brings players the experience of being the Air Boss aboard the USS Ronald Reagan (CVN-76) supercarrier in the midst of active warfare.
Carrier Deck is a fast-paced management game where players must manage loading a variety of aircraft and preparing them for missions in an allotted time-frame. Players will also manage the launching and landing of planes, trying to avoid crashes that will wreck multiple aircraft and put the ship in danger.
Players will manage their crew, the operations on the flight deck as well as in the hangar, and the aircrafts through a campaign that takes the ship through all the oceans on the globe.
True to the supercarrier USS Ronald Reagan (CVN-76), Carrier Deck will host both planes and helicopters on deck, including the F/A-18 Hornet and Super Hornet, EA-6B Prowler, E-2 Hawkeye, V-22 Osprey, SH-60 Seahawk, Chinook, AV-8B Harrier 2, S3 Viking and C2 Greyhound.
Her Majesty's Ship
"Every young Naval officer dreams of becoming an Admiral, but only a few realize that it can't be done without a loyal crew and the vessel under their command remaining afloat"
RISE THROUGH THE RANKS TO FLEET ADMIRAL
Start your career as a Captain on a 3rd rate Ship of the Line, then work your way up to become the next Admiral of the Fleet.
LOOK AFTER YOUR CREW AND PREVENT A MUTINY
The Navy doesn't take lightly to having a crew mutiny onboard one of their vessels, its a career limiting move.
OUT-THINK AND OUTPLAY YOUR OPPONENTS
Multiplayer and Co-Op games will pit you against the AI and other human opponents
Following the success of Vietnam '65,
Every Single Soldier is producing the next iteration of the COIN series, Afghanistan '11.
From the outset, Afghanistan '11 has been designed to be much more than just a re-skinning of the Vietnam '65 game.
Major changes include 3D terrain elevation, complete overhaul of the supply mechanic and the inclusion of a 18 battle campaign mode.
While, as with Vietnam '65, winning the hearts and minds of the local people is a core aspect of the game, Afghanistan '11 expands the conflict to include the concept of Nation Building: The US Military has to equip and train the Afghan National Army in preparation for its ultimate withdrawal from the country. In addition, the US also needs to ensure there is suitable infrastructure to ensure a sustainable Afghanistan post withdrawal.
Nation building activities, including building water works at the villages, road works and providing UN aid, helping players win the hearts and minds of the local population.
These activities do not detract from the player having to search for and destroy the insurgents in order to create stability in the region. The player will command modern military tech such as drones, mine resistant vehicles, special forces operations and close air support missions.
The Taliban forces and local Warlords will wage a fierce campaign to prevent the US establishing any form of stability, including IED's, car bombs, mortar attacks and intimidation of the local population.
Afghanistan '11 will also include world events that will materially impact the course of events during the game as well as include a campaign mode incorporating all the iconic battles fought in Afghanistan from the initial invasion to the subsequent withdrawal.
Released in early 2015, Vietnam '65 began its life nearly 30 years prior as a Commodore 64 game. Coded by Every.Single.Soldier founder, Johan Nagal, in 1985 for the historical society at university, the initial version was very basic but the concept of winning the hearts and minds was already showing promise.
Later, the arrival of Operation Flashpoint with its fantastic editor allowed for a major push in the development of Vietnam '65. Greatly aided by a group of guys in the US who built a mod encompassing NATO symbols and campaign type mechanics (scripting) to the game, it now included the strategic relevance of each action and the operational combat on the same platform, with all the game administration contained and managed by the computer. Eventually the limitations of the engine became apparent, however.
With the introduction of new electronic distribution options, publishing a game became a real possibility and freelancers were hired to port the game.
Feedback from reviews and players was overwhelmingly positive, especially towards the new and unique aspect of the hearts and minds mechanic, but there was still room for improvement. The Napalm update was released shortly thereafter.
Fog of war and weather were added to the game in mid 2015, along with a hex overlay on both maps. Custom game options were added which allowed players to pick their own variables for games including victory conditions. Players could give their US bases and units unique names and villages were also given names.
The update also included combat modifiers that included weather, all terrain and the proximity to friendly units. UI improvements were also made to the game.
Quotes and Reviews
"...one of 2015's most original and moreish military strategy games." ~ Rock, Paper, Shotgun
"...a wargaming experience unlike any other." ~ Touch Arcade
"True innovation is rare in the wargaming world, but this title has it by the Huey-load." ~ Digitallydownloaded.net
"...truly devilish, and a hell of a good wargame." ~ PCGamesN
"There is no coasting in this game; each turn and action requires attention and thought." ~ Armchair General
"Vietnam '65 actually has a whole lot of depth and subtlety" ~ Wargamer.com